Wyatt: Stay in the car instead of going out to help the cop.Other than Bonnie - who joins you no matter what - the others all take a fair bit of convincing, requiring you to choose the correct dialogue options as Tavia as well as having made some "correct" choices in their individual stories before you even knew this section was coming: Guide Dang It!: Good damn luck getting everyone to come with you in 400 Days at the end.Freudian Trio: Vince is the Ego, Danny is the Id, and Justin is the Superego.Four Lines, All Waiting / Hyperlink Story: The DLC contains five separate stories that all converge at the end with the six main characters being invited to come to a settlement by a seventh.And no apology needed for pointing the gun at me I can see that you're under some stress. Actually, because you are given the option of saying different things during this part, Nate will actually be understanding if you say the right things. Russell can't do it, Nate takes the gun back, and doesn't mention it again. Easily Forgiven: In Russell's chapter, it is possible to convince Nate to give Russell the gun, which you are then given the option of pointing at Nate and trying to kill him.Depending on who you choose, the other will be left behind and get devoured by the walkers. Devoured by the Horde: In Vince's Story, Vince has to choose between Justin and Danny on who's ankle he needs to shoot because then the chain could slip out and they'll all be free.And if you look very closely, the pre-apocalypse cutscene before your first visit to the character selection area has Kenny and Duck getting gas.The group will also mention what measures they had to take to steal the boat, such as who they had to overpower if someone opted not to join Lee.Joyce can even be seen wearing a "NAPLES" sweatshirt likely stolen from the Naples resident Kenny in S1E5. Joyce, Clive, and Boyd from the cancer group show up in Shel's story, apparently having broken off from Vernon after taking the boat from Lee's group.Carley or Doug's dead body appears during Russell's story.The Macon General Store briefly appears during the intro to Vince's Story.If you play Bonnie's story first, Leland's survival and taking the bag decides in Roman's telling of the conversation if the group lost all the goods or if they got them back. This is confirmed again when you get the first morality branch of Shel's story, where they reference the last break-in with food and medicine stolen.Their voices and silhouettes become recognizable after you meet them in Shel's story This also shows that Shel's group were the people who were hunting Bonnie in her story.The same ones that Bonnie goes through when trying to escape her pursuers and presumably the same flashlight that Dee was using. The group remarks in Shel's story that they are missing a flashlight ever since they went to the corn fields.So does her husband, but only if certain conditions are met. The old woman from Russell's story shows up in Shel's story as a "watch dog" walker who ends up eating a puppy.It will however show up in only one and not the other if certain conditions are met. It tries to grab Bonnie, but Bonnie kicks the screwdriver into its head. The walker with a screwdriver in its eye that shows up in Russell's story shows up in Bonnie's story.The prison guard who ditched the prisoners in Vince's story is also the one who got hit by the car in Wyatt's story and is a "watch dog" walker in Shel's story if certain conditions are met.The pursuer also has a scar on his hand gotten in Wyatt's story, most noticeable if Wyatt stays in the car. If the player chooses to play Wyatt's story first, the headlight of the pursuer' car will get shot. Nate was the one chasing Wyatt in his story.Shel and Becca can be seen fleeing from walkers during Vince's story.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |